Raven Isle is a Vault.
Description:
An extinct volcano lifts its head from a fervid tangle of emerald jungle. Immortals fallen to the vilest crime of their kind are exiled here to roost, guzzling the blood and cracking the bones of unwary travellers. They must have acquired some interesting toys over the years.
Start Description:
The chiefest peril of Raven Isle is the soucouyants, the fallen immortals. But the way there across the sea will be hard, and the isle is full of voices which carry the curse of visions.
Success Description:
A mountain cave befouled by soucouyants. On the walls they have scrawled their sad histories, in a hundred languages, in script of striking elegance: the creatures they were, the histories they owned, the children they mourn.
End Description:
At the back of the cave, the soucouyants have made a sort of museum-nest. The fine clothes they wore once, adorned now with raven feathers. A little miscellany of cameo portraits and rotting family albums. A few items of power.
How to acquire
It is randomly awarded for exploring Port Noon Anecdote [ Secret Histories 14 ].
Obstacles
A Western Sea - overcome with one of: Forge, Heart
Soucouyants - overcome with one of: Lantern, Moth
The Fifth Eye Curse - overcome with one of: Heart, Winter
Rewards
The Origins of Hours (Book)
Five Creations (Book)
A Manual for Departure (Book)
Chalice Murmurous (Tool)
Fort Geryk is a Vault.
Description:
Three hundred years ago, a rapacious empire claimed an island ripe with tourmalines. Neither the empire nor the island are mentioned in any reputable history. But the governor's fortress remains. Perhaps his treasures remain. For that matter, perhaps he does, too.
Start Description:
A crumbling sandstone fortress broods over an empty bay. At night the dead walk. By day they lie in wait. In a sealed vault, the old governor's hoard awaits its plunderer.
Success Description:
The vault of Fort Geryk. A mosaic has been laid out as a game board of stupendous size and complexity: a map of the Evening Isles. The sea-tiles are lapis; the islands are nephrite and obsidian. There are toy ships and tin soldiers. The isle of St Thomas is sieged. Raven Isle is crowded with black chess-queens.
End Description:
Among the game-pieces, items of true power have been used as temporary markers. Was this an attempt to hide them? Or did the Governor know nothing of their real worth?
How to acquire
It is randomly awarded for exploring Port Noon Anecdote [ Secret Histories 14 ].
Obstacles
A Western Sea - overcome with one of: Forge, Heart
A Warded Door - overcome with one of: Forge, Knock
The Fretful Dead - overcome with one of: Edge, Winter
Rewards
The Time of Division (Book)
My Deeds, My Powers, My Achievements... (Book)
Carcass Spark (Tool)
True Blood of St Januarius (Ingredient)
The Wreck of the Christabel is a Vault.
Description:
A sea-beast came to love this vessel, but when she would not return its affections, the sea-beast crushed it. Even now, the beast will not leave the ship's corpse, bedecked as it is with occult treasures. We must dive carefully.
Start Description:
Storms have lifted the Christabel from the sea to lay it on a reef, but a wreck with such a sad end will carry a curse. And the beast that once loved it remains there still.
Success Description:
The ship still stinks of the sea. A sluggish octopus crawls from our lamp-light. The timbers are half-coral. Where are the bodies of the crew? Only one survivor was recorded. Did the serpent devour the rest?
End Description:
We've found the captain's cabin. The log-book is here, but its pages are a mass of salt-caked pulp. Someone has scratched a closed-eye symbol on the desk where it was chained. Beneath the symbol is a hidden drawer in the desk, which we can wrench open to loot its treasures...
How to acquire
It is randomly awarded for exploring Port Noon Anecdote [ Secret Histories 14 ].
Obstacles
A Western Sea - overcome with one of: Forge, Heart
Younger Sister - overcome with one of: Edge, Knock
The Creeping Breath Curse - overcome with one of: Grail, Heart
Rewards
The Book of the White Cat (Book)
The Book of the Extinguished Heart (Book)
Frangiclave (Tool)
Writhing Caul (Ingredient)
St Tentreto of the Deep Door is a Vault.
Description:
A monastery hangs grimly to a cliff-edge. It should have fallen into the sea by now, but - we have read - the monks drown victims in a deep pool beneath, to win the Sister-and-Witch's protection from the sea, one more year, one more year.
Start Description:
The monks of St Tentreto will not be inclined to allow us to pass. They will hide their treasures well, and if we manage to seize them, no doubt they will pursue us with curses.
Success Description:
Here we are in the cave of the deep sea-pool, beneath the monastery. Dark water shivers in the light of our lamps. As we approach, the level of the water suddenly drops. There are no tides in this sea. What's happening?
End Description:
We have profaned the cave! Already the Hours withdraw their blessing. The water sinks away, leaving the pool empty. Offerings lie on its bed. We must snatch them up quickly. Already the first tremors have begun - the forerunners of the long-delayed earthquake that the monks held at bay for so long.
How to acquire
It is randomly awarded for exploring Port Noon Anecdote [ Secret Histories 14 ].
Obstacles
A Hidden Door - overcome with one of: Knock, Lantern
Monks - overcome with one of: Edge, Moth
The Fifth Eye Curse - overcome with one of: Heart, Winter
Rewards
Commandments For the Preservation of All That Exists (Book)
Inaam, Kapigiginlupir, Garkie, Cryppys (Book)
The Scar in the Sky (Book)
Watchman's Glass (Tool)