Hunter's Pits is a Vault.
Description:
The Tearing Tribes enlarged this cave system, digging shafts, preparing traps. It may have been a place of execution, or a proving ground. In either case it's sacred, and the tribes don't want us here. If we survive them, there is still one more terror in the cramped tunnels.
Start Description:
The trap-labyrinths of the Tearing Tribes. We'll have to scale the mountains and battle our way through the tribes. After that, no doubt, there will be something else.
Success Description:
In the crumbling depths of the Hunter's Pits, we've found a room where battle-scenes are painted on the walls. Here are the shrines of all the greatest hunters of the Tearing Tribes.
End Description:
These are the trophies the hunters won. Not all the beasts they slew are beasts that walk the earth today.
How to acquire
It is randomly awarded for exploring A Unresolved Ambiguity [ Secret Histories 10 ].
Obstacles
The High Passes - overcome with one of: Forge, Winter
Watchers - overcome with one of: Edge, Grail, Moth
Younger Sister - overcome with one of: Edge, Knock
Rewards
The Book of Dissolution (Book)
The August Stone (Book)
Malleus Imperative (Tool)
Bitterblack Salts (Ingredient)
Skaptodon Fang (Ingredient)
Snow's Keeper is a Vault.
Description:
A mountain-peak temple of ill-omened aspect. Jewel-bright fungus-slicks glow in the snow. None has come here in a generation, but still something moves within. Start Description:
We'll brave the mountain-snows to reach the temple. If the dead rise against us, we'll suppress them. But there is a malignity here that we must suppress, or it will return home with us.
Success Description:
The interior of the temple throbs with luminescent fungi. We must peel them from the altar with our gloved hands before we can loot the place. It is as cold as rain-chilled flesh. Our gloves now are stained with light. Our breath mists in the temple's cold.
End Description:
The treasures that unknown priests left here, and a pitiful huddle of bones. A sacrifice? Or did a later visitor end their visit here? The glowing fungus has etched their skeleton with its acids
How to acquire
It is randomly awarded for exploring A Unresolved Ambiguity [ Secret Histories 10 ].
Obstacles
The High Passes - overcome with one of: Forge, Winter
The Fretful Dead - overcome with one of: Edge, Winter
The Worms in the World - overcome with one of: Lantern, Moth
Rewards
Where Has She Gone? (Book)
The Uyrus (Book)
The Dream of the Conspiracy of the Lower Skies (Book)
Hallowed Polos (Tool)
Furious Sliver (Tool)
The Eye of Ikirmawi is a Vault.
Description:
We have read of a sultan who, eight hundred years ago could sleep only beneath the stars. He ordered the construction of this observatory, so that the stars could be accurately depicted on the ceiling of his bedchamber. Regrettably, the stars they saw were not safe for the unprotected human mind. The sultan's successor ordered the observatory sealed.
Start Description:
The Rending Mountains stand between us and the observatory. The door will be sealed and barred against us. The visions we find may tear at our senses.
Success Description:
The great telescope has rusted and fallen from the dome. The lenses have cracked. But pale lights rotate slowly above the floor, like lamps held aloft by dancers. Perhaps they imitate the procession of heavenly bodies. Perhaps their motion mourns the passing of the Sun.
End Description:
The chief of the astronomers who dwelt here must have been a practitioner of the invisible arts. In a cedarwood box in his quarters, beneath the decaying bed, we find what we sought.
How to acquire
It is randomly awarded for exploring A Unresolved Ambiguity [ Secret Histories 10 ].
Obstacles
The High Passes - overcome with one of: Forge, Winter
A Warded Door - overcome with one of: Forge, Knock
The Fifth Eye Curse - overcome with one of: Heart, Winter
Rewards
The Book of Masks (Book)
The Larquebine Codex (Book)
Cracked Watchman's Glass (Tool)
Consecrated Lintel (Tool)
Mausoleum of Wolves is a Vault.
Description:
This chilly monument was built long before Rome fell. Stone wolves watch the door. A chamber within was carved from rock, to await fragments of the Sun at its prophesied funeral procession. That procession never came, but still the Dead are drawn here.
Start Description:
Did the Sun ever come here, when its death was pronounced? Perhaps that pronouncement was premature. In any case, if we usurp its progress, we'll have to face avalanches, furious ghosts, and a door sealed by adept-architects. Let's be ready.
Success Description:
The whispering of the Dead is quiet, but another sound echoes in the Mausoleum: a faint descending howl, like metal tearing in the hull of a ship, dropping in pitch until it churns our bones. It could almost be the wind, but it is not. We should not stay long here.
End Description:
The chill in the air deepens, until our skin crisps with ice. At the core of the Mausoleum is a white marble bowl upon a granite plinth. It is filled with snow whose touch burns the skin - and buried in it, items of note. Were they concealed here? Or were they offerings? Nothing beside remains.
How to acquire
It is randomly awarded for exploring A Unresolved Ambiguity [ Secret Histories 10 ].
Obstacles
The High Passes - overcome with one of: Forge, Winter
A Warded Door - overcome with one of: Forge, Knock
The Fretful Dead - overcome with one of: Edge, Winter
Rewards
The Velshorn Inscriptions (Book)
A Second Glory (Book)
As The Sun His Course (Book)
Wolf-Snow (Ingredient)